

However i do aggree with the sentiment that medals should give more bravery than +1. It's gamey, breaks immersion somewhat and should not be added to the game. That makes sense.Ī Medal that magically makes your soldier better at shooting stuff doesn't make sense. Medals give bravery, because the soldiers is proud of it and is has higher morale through that. Nearly everything makes sense in a realistic way. Xenonauts big advantage over enemy unknown is it's immersion.

I don't like the idea of medals giving anything other than bravery. Medals are supposed to be fluff, not transform your soldiers into killing machines. Maybe my bias on this comes from the fact that i largely view the medal system as a way to level bravery and have no issues with the gain rates on other stats as of right now so on some level to me this just seems like a buff to stats that don't need the help, oh well my two cents take it for what you will. I don't see any stat other then bravery as much of reward at least not a reward i don't get else where personally i would much rather stick bravery as its still the stat that is hard to acquire,but that is all predicated on bravery being the late game Defense vs psychic attacks combined with the fact that getting all, or even some of the metals generally equates to doing lots of missions which already reward me with all the other stats. TOTALS IF SOLDIER HAS EVERY MEDAL (highly unlikely): Service Medal, Long Service Medal, and Distinguished Service Medal: +3, +5, and +7 Bravery respectively. Military Cross: +5 Accuracy and +5 Reflexes Orders of Gallantry, Merit, Terra: +3, +5, and +7 Accuracy respectively.Ĭitation for Valor, Courage, Bravery: +3 Bravery each.
