

In these areas the game gives you your health and your mental acuity. Now as I said you can choose where you go, main missions also appear in these areas which becomes the focus when they’re there. Which means there’s a big box of that type of loot somewhere in that map for you to find, it also increase the odds of an ally obtaining that kind of item. Each area tells you what has been air dropped in, what got a resent resupply, etc. You’re allies will bring back no more than 3 different items, I believe. You can put an ally in one area to go obtain a couple resources while you go to another. But other than talking to them you can also equip them with different gear, namely with a weapon and a type of armor, either stealth armor or defensive armor.ĭuring the day you choose a mission to go on, there’s six distinct areas in the game world. This option is likely there for people playing on the hardest difficulty in resource and survival mechanics, making it hard to keep the people in a good situation, so making them leave means less of a drain on resources for the time, allowing you to manage things a bit better.

I didn’t do that because, to me, that sounds really fucking stupid to do, that being said you can probably readd them to your group. You can, if you choose, end up with zero I assume as you seem to be able to tell people to pack their shit and fuck off, including the vet.

In the prep area you can talk with different people that are in your group, to which there’s one to begin with, the vet that you escaped from the reactor room with, but in the end there’s five people that you were able bring into the bunker with you.

The game is based on individual days, you have a morning which is a prep time in your bunker, the rest of the day which is when you choose were to go on a mission, and then a night where you’re back in your bunker. I really like these options and fully support them, I hope this kind of segmented difficulty options comes to more games. That was really nice to me because it allows you to customize the stuff you either don’t like or aren’t good at to make the game an appropriate difficulty for yourself. I set combat to one step above normal, and then both the survival and management stuff down to very easy cause I couldn’t be bothered with that stuff as it’s not my cup of tea, getting an option for all three of those was interesting usually it’s just one setting that covers all three or it only covers combat. And if you dislike any of the three types of play, you can change their individual difficulties, so there isn’t just an overall difficulty. IE I don’t like having to deal with the mundane of real life in a video game, fuck that noise. Like for instance, I fucking hate survival mechanics when they’re strong, same for resource management. I know not everyone reading this is into parts of what this game is. They get away and get into the exclusion zone, and now they need to survive, get allies, and figure out what’s going on in the Exclusion Zone.įirst let’s talk about some important things in the options menu before talking about the game. Things go both right and completely tits up as they succeed in getting to the reactor room and Igor getting a chunk of Chernobylite, but a soldier, called the black stalker, who can teleport and is super strong shows up and kills one of the vets causing Igor and the other vet to have to run. With this he plans to find his wife Tatiana who went missing before the explosion. Igor has hired some military vets to escort him into the Exclusion Zone so that he can obtain a mysterious power source that was created by the reactor they call dun dun duuuuuuuuun Chernobylite. After the explosion Igor got away from the place, but a military group came in and locked the place down, not the army but a private military company (PMC), mercenaries. The site, in game, was a science station used for classified secret research. In the game you play as Igor, a scientist that use to work at Chernobyl back before and up to when it’s reactor melted down and blew up, as it did in real life. Chernobylite is a first person shooter with survival mechanics and both team and resource management aspects as well.
